The Top 9 Support Brawlers You Must Try Right Now
Support class brawlers can use basic attacks or Supers to provide their allies with a variety of benefits, like as shielding, damage buffs, healing, HP regeneration, and increased movement speed. Although they are weak by alone, they can play a significant role in a team’s success when paired with a teammate.

The Hot Dog, Doug
Doug is a close-range support brawler as opposed to other long-range support brawlers. He can battle with them on the front lines and is most effective with tanks and damage dealers. The opponents are harmed and teammates are healed at the same time by his basic assaults, which spray the ground in a circle around him.
He can concentrate his next assault to do double damage but no healing or double healing but no harm by using the Double Sausage or Extra Mustard devices. Double Sausage’s double damage effect is preferable when you’re by yourself or when your teammates don’t require healing. Additionally, you can use Extra Mustard to doubly heal the marksman or artillery brawlers so they can swiftly join the frontline brawlers.

He uses his Super to give himself or his buddy a hot dog for five seconds. The brawler with the hot dog will be revived in the location with full HP if he dies during that period. Additionally, they won’t drop power cubes in Showdown mode or gems in Gem Grab mode.
Fast Food, his star power, also grants the brawler who has been restored by his Super a three-second movement boost. Doug’s basic attack does not heal him; it only heals his friends. He can also be healed by his basic attacks using the Self Service Star Power.
Pam, your mother

Pam is a support brawler and Jessie’s mother. She fires nine scrap metal pieces into a huge cone-shaped space. Her huge ammo spread makes it difficult for her to consistently inflict damage against brawlers at a distance. She may, however, deliver a lot of harm to the opponent up close by striking the majority of her scrap metal pieces. She can battle in close quarters because of her high HP.
She and her friends inside its range are healed by her Super, the healing turret, until it is destroyed. She can improve the turret’s healing effect by 20% by equipping it with the legendary Super Turret. The turret emits a pulse when she utilizes the Pulse Modulator device, instantly healing all of the allies for 1920 HP inside.
Her subsequent strike reloads 50% of her ammo and depletes the opponent brawlers’ ammo by 25% on hit when she activates her second device, Scrapsucker. Pam can heal herself and friends within a 4-tile radius for 96 HP when she strikes the enemy brawlers with the star power Mama’s Hug equipped.
Gus: The Lost

Gus uses his balloons to strike the enemy brawlers. His spirit bar fills up with every hit. A spirit is spawned on the adversary hit by Gus’s subsequent strike after it has been filled. To recover some of their HP, he or his teammates can gather this spirit. The map may have as many as ten ghosts. All of the uncollected spirits are exploded by using the Kooky Popper device, which also deals 2000 damage to enemy fighters in the area. At a cost of 5% of his HP, he can instantly refill his spirit bar by turning on the second device, Soul Switcher.
With his Super, Spooky Boy, Gus can give himself or his allies a shield that can take from 2600 to 5200 damage, depending on Gus’s level. His Super can be passed through walls and obstacles when giving to an ally. His star power Health Bonanza doubles the HP restored from the spirits and Spirit Animal increases the brawler’s damage by 25% for 5 seconds on receiving the shield.
Ruffs – Colonel

Two parallel lasers fired by Ruff have the ability to reflect off of walls. Since each laser is independent of the others, its bounces are unaffected by one another. To hit the adversaries beneath the covers, you can angle them. He summons a supply drop with his Super that knocks back and harms the opposing brawlers within range. After that, a power-up is left behind. It can be picked up by Ruff or his teammates to boost their HP by 700 and damage output by 20%.
A brawler is limited to one power-up, and if they are defeated, they forfeit the power-up effects. Additionally, there can only be one power-up on the field at once.
The Super’s supply drop causes 120% more damage and destroys any walls or obstacles in its path if it has the star power Air Superiority installed. Field Promotion, his second star power, raises the maximum HP of friends inside Ruff’s 3.33-tile radius by 30 every second.
He uses his device, Take Cover, to fling three triangle-shaped sandbags around himself. The HP of each sandbag is equivalent to Ruff’s 35% HP. The attacks of the enemy brawlers are blocked by these sandbags. These sandbags are still within range of Ruff’s laser cannon. By launching nine missiles around him, each of which deals 1200 damage and knocks the enemy brawler back on impact, his second device, Air Support, initiates an air strike on the closest combatant.
Kit-Meow

Kit attacks the adversaries up close with his claws. He moves and reloads quickly, but his horsepower is poor. However, that is not his primary strength. He may bond to a brawler and jump with his Super. He will attach to an enemy brawler for two seconds and do damage over time if he hops on them.
He clings to an ally for ten seconds after jumping on him, gradually healing him. He also learns new fundamental attacks during that time. He tosses yarn balls far and wide, which detonate after a while and cause a lot of damage. The friendly-attached time is extended by 5 seconds by the Overly Attached star power.
Showdown mode is specifically tailored for his second power. He doubles his damage and HP from each power cube while he has it equipped. He hides in a cardboard box and turns invisible for five seconds when you use his second device, the Cardboard Box. His Super recharges 100% faster if he remains still during that period.
El Mariachi Poco

All of the opposing brawlers within range are harmed by the melodic wave that Poco emits when he plays his guitarrón. Poco’s basic attacks additionally provide 962 HP to ally brawlers while he has Da Capo star power.
He restores his HP and all of his teammates within range by using his Super: Encore to send out a stronger musical wave in a longer and broader region. Additionally, the Screeching Solo star power inflicts 1520 damage to the adversaries.
For five seconds, his Tuning Fork device heals Poco and his friends at a rate of 740 HP per second by releasing a musical wave within a 3-tile radius. The second device, Protective Tunes, renders him and his allies immune to negative effects for the next four seconds and eliminates all bad effects, including poison, stun, sluggish effect, freeze, etc.
The Shady, Gray

Gray strikes the adversaries with his finger-gun shots. It reloads quickly and has a long range. He constructs a set of doors with his Super: Dimensional Doors, one at his location and another where he points his Super. These doors allow him and his companions to teleport between them in a short amount of time. When a brawler uses these doors to teleport, the doors close and then reopen after three seconds.
They also recover 1320 HP every time they teleport when using the New Perspective star power. When Gray has full HP, his second star power, Fake Injury, halves the damage taken by half.
His next assault fires a walking cane when he activates the Walking Cane device. It is also capable of overcoming hurdles. When it strikes an adversary, it draws him somewhat closer to Gray. After turning on the second device, he launches his next attack, the Grand Piano, which leaves a mark on the ground where a grand piano lands and inflicts damage within two tiles. Additionally, it knocks back enemy fighters and demolishes barriers and barricades.
The Sensational Byron

Byron’s usual movement speed, reload speed, and assault range are all exceptionally long. He can hit both foes and allies with his non-piecing darts. Over time, these darts inflict damage on the adversaries and heal the allies. Additionally, the impacts may stack.
He uses his Super: Full Treatment to launch a vial that splashes within a 2.67-tile radius, healing allies and inflicting damage on adversaries in the same vicinity. Additionally, it decreases the opponent brawlers’ healing and HP regeneration from all sources by 75% when equipped with Malaise star power.
His basic attack can pierce brawlers every 3.5 seconds if he has enough star power. He uses the Shot in the Arm device to heal himself for three seconds at a rate of 1200 HP per second after consuming one of his dart shots. His second device, Booster Shots, enables him to fire three darts simultaneously, each of which deals 40% less healing and 20% less damage than a standard dart.
Max – I Am Speed

Max is a legendary fighter that can move quickly, attack with great range, and reload quickly. She uses her blaster to fire four projectiles, each of which deals moderate damage. For four seconds, she and her teammates within her 4-tile radius can travel more quickly thanks to her Super. It’s a fantastic Super to score in Brawl Ball mode.
She can charge her Super while moving thanks to her first star power, Super Charged, and reload her ammunition more quickly while moving thanks to her second star power, Run n’ Gun. She rushes 3.33 tiles forward and is immune to all damage she sustains while dashing when she utilizes the Phase Shifter device.
She places a thunderbolt icon at her present location when she utilizes her second device, Sneaky Sneakers. She regains the HP she lost in the interim and teleports back to that icon after three seconds.