Brawl Stars’ Top 7 Marksman Brawlers (2025)
The enemy of the majority of brawlers are marksman brawlers. When it comes to eliminating adversaries across great distances, the marksman class excels. They can poke the opposing brawlers, making them back off, deal a lot of damage, and avoid being in range of other class brawlers.

Marksman brawlers are most effective and may be quite unpleasant to opponents on open maps with little cover for brawlers. In this essay, we will examine the top brawlers in the Marksman class at the moment.
Bloodthirsty Angelo

At the moment, Angelo is the Brawl Stars‘ best shooter. He has the ability to travel on water, charge his attacks to deal more damage, and use his Super to make his arrows more poisonous. He can defeat adversaries from a distance thanks to his extended assault range and quick movement.
Depending on the charging period at maximum level, he may deliver damage ranging from 440 to 4400 and charge his attacks for up to 2.5 seconds. He surrounds himself with a toxic cloud that lasts for eight seconds using his Super. Enemies inside the cloud take damage every second.
Angelo’s basic attacks turn poisonous and gradually inflict more damage on opponent brawlers when he uses them from inside his Super poison cloud. Additionally, his Super heals his 600 HP every second when he has the Star Power Empower. He moves 25% faster on water thanks to the second star power, Flow.
Angelo uses the Stinging Flight gadget to fly into the air for a brief moment, stealing 660 HP from opponent brawlers in the area. This allows him to heal himself and do damage to them. He is impervious to harm while in the air. Master Fletcher’s next basic strike is enhanced by the second gadget, which makes it more capable of penetrating barriers, walls, and adversaries.
The Reckless Bonnie

Bonnie’s fundamental attacks differ from those of her cannon Clyde. When she transforms into the cannon, she fires a massive tooth from the cannon Clyde, inflicting moderate damage on enemies at a considerable distance. When Clyde uses her Super, she throws herself at the adversaries, causing damage as she lands, and then switches to Bonnie’s basic strikes.
When she transforms into Bonnie, she throws three tiny grenades at the adversaries, each of which explodes and deals damage inside a brief radius. Her Super fully recharges after 16 seconds in this form, and using it changes her into the cannon form.
For five seconds in the cannon form, the Sugar Rush device speeds up her movement and reload by 30%. The Crash Test device enables Bonnie to dash two tiles ahead while in the Bonnie form, harming all foes and knocking them back when struck.
Her Super’s range increases by 36% when she has the Black Powder star power. Her cannon’s loose tooth shots divided into four missiles when she used the Wisdom Tooth star power; each projectile dealt 25% of her attack damage to enemy hits within two tiles.
Maisie: The Disaster Master

Maisie fires long-range pressure rockets at the adversaries with her fire extinguisher. The farther the rocket travels, the faster it gets. She can battle at mid-range and has a reasonable amount of HP. However, if an opponent approaches her too closely, she can use her Super to damage and knock back the opponent brawlers by sending a shockwave around herself in a 3.33-tile radius. In addition to the shockwave, she concurrently launches six basic attacks at a 60-degree distance around herself when she uses the Super in the hypercharge state.
She blasts the ground and rushes 2.67 tiles forward after utilizing the Disengage device. Additionally, the blast stuns the foes in the vicinity for 0.5 seconds.
The Pinpoint Precision star power increases the damage of her basic attacks by 20% at maximum range. Tremords, her second star power, gives her Super a sluggish affect. When her Super hits an enemy, it slows them down for two seconds.
Tough Cookie, Mandy

Mandy shoots the candy at the opposing brawlers within nine tiles with her Candy Dispenser. She can also extend her assault range to 12 tiles by remaining motionless. She can move to 40 tiles with her Super and shoot an extremely long beam of sugar that can travel over barriers, walls, and hostile fighters. It deals 5000 damage (at max level) to all the enemies in its path.
Her next basic strike gains the slow effect from her gadget, Caramelize, which slows down the target for two and a half seconds. The piercing effect is added by the second device, Cookie Crumbs, which enables the next basic assault to cut through walls and foes.
Mandy’s assaults go 20% farther when she is concentrated and equipped with the star power In My Sights. When she is in the focused state, she is armed with the Hard Candy Star Power, which grants her a shield that lowers all damage by 30%. Although concentrating on the attacks makes you more susceptible to opponent strikes, second star power is an excellent defense.
Belle-Starr

Belle damages and adheres to the target with a long-range electro-bolt fired from her electro-gun. Following a second delay, the bolt deals half of the initial damage to the next closest opponent brawler within a 3-tile radius before bouncing to the third brawler in range. The bolt can bounce up to three times, and if the first target is the closest target after the second bounce, it can bounce on it again.
A low-damage blast that marks the opponent brawler on hit is fired by her super. The marked brawler receives an additional 35% of damage from all sources, including turrets, pets, and strikes from teammates. Until the brawler is vanquished or Belle uses her Super on another victim, the mark is still there.
Belle possesses the magnetic ability as a hypercharge as well. The homing function is activated when her Super naturally arcs toward the closest enemy. She sets up a trap on the ground after utilizing the Next Egg device. When the adversary steps on it, it bursts, slowing down and injuring the enemy brawlers within three tiles for three seconds. Similar to Rico’s ricochet bullets, her next basic strike can bounce off walls thanks to her second device, Reverse Polarity.
Her super stops the target from reloading for five seconds when she has the Grounded star power. Every time she strikes an opponent brawler with her basic attack bolt, the Positive Feedback star power grants her a 20% shield. For three seconds, the shield lowers the amount of damage by 20%.
Nani, or Nanny

Despite having little HP, Nani can deal a lot of damage to rival brawlers over great distances. She shoots three light orbs—two at various angles and one in a straight line—that merge with the center orb in the direction of the target. The light orbs travel three more tiles if they fail to strike any targets within their maximum range.
Her flying drone, Peep, which she controls with a remote controller, is her super. She is unable to leave her location while using the Super, and the camera follows the drone, Peep. After coming into touch with the adversary or barriers, Peep bursts, causing immense damage, knocking the enemy back, and shattering nearby walls and obstacles. if Nani is knocked back, stunned, or defeated while in control.
Based on the distance traveled, her Autofocus star power raises the Peep’s damage to 2000. When employing the Super, Nani’s total damage is reduced by 80% thanks to the second star power, Tempered Steel.
Peep won’t blow up, but she can use the Warp Blast device to move herself to the Peep location. Return to Sender, her second device, grants her a shield that deals the attacker the same amount of damage after reducing the next incoming attack by 80%.
The Sniper, Piper

The Brawl Stars’ top poke marksman is Piper. From her parasol, she launches sniper rounds that do more damage the farther they travel. She is therefore quite good at long range. She can use her Super to escape if someone approaches her, up to 8.6 tiles. She leaps into the air and drops four grenades at her present location after utilizing the Super. Enemies within a 2-tile radius are damaged, knocked back, and walls and obstructions are destroyed when the grenades burst.
She shoots the closest brawler with the Auto Aimer device, dealing 170 damage, pushing him back, and briefly slowing him down. The homing effect is added to her next basic attack by her second device, Homemade Recipe.
Piper uses her basic attacks, such as the Auto Aimer gadget attack, to hit an adversary and instantly reload 0.4 ammo when she has the star power Snappy Sniping. Her basic attacks provide additional damage, +1190 damage at maximum range, while she is concealed in the bushes and equipped with the star power Ambush.